
They give our community and engine a bad name. Well, we think the same thing about those that you guys do about "Orochi God Evil Akuma Mode Hyper Pent Up Eliza cut me off and I'm taking it out on the world Ken - Ultimate edition". I'm guessing that the bad impressions come from a long list of crap modules that all look, act, sound, and play the same. The long and short is that there is practically nothing the OpenBOR engine cannot do when used properly. Unlimited background layers, with full support for animation, transparency, etc. Realtime sprite manipulation (rotate, zoom, warp, color fill, flip X, flip Y) Built in support for AI controlled allies. But just like Mugen, you can make any button do whatever.

By default they are Attack 1-4, Jump, and Special (block). Your only ceiling is the system's memory. You decide how many moves and animations you want, how many frames you want, how many characters you want, etc. The "limits" within the engine are user defined and so hypothetically speaking, infinite.

Someone probably told you they can't be used with alternate maps. Try alpha, negative alpha, overlay, hardlight, dodge, and 50%, all switchable in real time.
